Interest in VR grew in the 1990s, particularly after the 1992 film Lawnmower Man, which helped popularize the idea of VR headsets with the general public. The heads-up viewscreen of Nintendo's Virtual Boy Its low cost compared to the DataGlove and other similar gloves led academics to buy the unit for their own research. About one million Power Glove units were sold before Mattel discontinued it in 1990. The games Super Glove Ball and Bad Street Brawler were specifically designed to use the Power Glove, while other NES games could be played using the Power Glove by mapping its output to various controls. The idea inspired engineers at Abrams/Gentile Entertainment (AGE) to work with Mattel and Nintendo to build a low-cost version of the DataGlove to work with the Nintendo Entertainment System (NES), omitting much of the technical sophistication and movement sensitivity of the DataGlove as to achieve a reasonable consumer cost. One of VPL's products was the VPL DataGlove a glove that sensed the user's finger movement and translated it into computer input. Zimmerman, former programmers for Atari, Inc., began developing hardware under the name VPL Research, with Lanier coining the term "virtual reality" for their products. In the late 1980s, Jaron Lanier and Thomas G. ![]() The first VR head mounted display that was connected to a computer. ![]() Research into virtual reality (VR) hardware and software started as early as 1968 by Ivan Sutherland and his student Bob Sproull, but most equipment was too expensive for consumer use, and its use for games was limited. See also: Virtual reality § History Early VR games (1980s–2000s)
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