If you were using Windows 7 you could either disable the feature manually or switch to the Classic theme (which disables pretty much every window effect). Unfortunately since you're using Windows 8.1, I've heard that they made disabling Desktop Composition very difficult. While disabling Desktop Composition will bring back a lot of screen tearing if your game is running below your monitor's refresh rate, the microstuttering should be gone. I also noticed that along with stuttering, this seems to cause some input lag as well. Even if vsync is disabled in either one of Dolphin's backend settings, you'll notice that screen tearing is still eliminated. Desktop Composition applies its own vsync to eliminate screen tearing on your windows. I've had this problem for a long time, and I believe part of the issue is caused by the Desktop Windows Manager (more specifically, Desktop Composition with the Aero theme). If it's what I'm thinking of, the shader cache causes more of a 'hitch' in the frame that results in a momentary pause during game play. The 'microstuttering' caused by the Shader Cache I believe causes the frame rate counter to change which isn't what the OP is saying. When this occurs, there is definitely a noticeable stuttering even though the frame rate counter never budges. The microstuttering is a lot more noticeable on both backends if the native framerate of the game is 30. For me, it occurs more frequently with the OpenGL backend than the D3D one, and it occurs less frequently on the D3D backend when the game is already running at a consistent framerate of 60 (my monitor's refresh rate). I run all my games in fullscreen with the frame rate counter enabled and noticed periodic frame lagging in an interval much like the OP describes. Not sure, but I think he meant to say a week old developer version? I'm forced to use OGL, but I get lines around text in game, similar to what happens in pcsx2 when upscaling and also the stuttering.Īlso when using d3d in Castlevania Rebirth I get graphical glitches in the intro when it's showing the historical pictures of the Castlevania games, and I tried Contra Rebirth this morning and the game hangs after pressing start. Open GL not so much.Īlso I noticed d3d does not play well with any of the wii ware titles I have tried. I had DID have this problem in d3d but setting vsync to application controlled in Nvidia cp and enabling it in the emu fixed it. I know it's not my specs, and I do not have this problem in d3d.anymore. The fps counter stays at 60 but the game will stutter for about 2 seconds every 10 seconds. It is an excellent emulator, but whenever I use OpenGL as my back end, I get microstuttering. I've been using dolphin for about a week now, the 4.02 svn it's about 1 week old.
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